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VR Hands Hide and Seek

VR Hands Hide and Seek

A Roblox experience owned by Vegan Granny.

RoleplayENHide and SeekMurder MysteryVR Hands

VR Hands Hide and Seek is a roleplay experience created on 2025-01-15. The game has accumulated 537,500 lifetime visits and 58,779 favorites. Currently, zero users are playing. The title holds a 47% like percentage. The description indicates gameplay involving hide and seek mechanics, coin collection, and optional VR features.

Description (written by the developer; not a statement by this register)

🚨 NO VR NEEDED A combination of hide and seek, murder mystery 2 with a hint of VR 🫣 AS HIDER: DON’T GET CAUGHT! 👀 AS HANDS: Try to find the hiders and kill them. FIND ALL HIDERS! 🪙 Collect coins to get better powers and weapons! ⭐ Premium Players get a FREE Diamond Blaster skin and faster AFK Presents! Experience the ultimate Hide and Seek adventure with thrilling modes like Prop Hunt, Hide & Seek, and Hide as Props, where Seekers and Hiders clash in intense gameplay—combine the excitement of FPS, Knife battles, and even VR Hands or VR Hands Without VR for a unique twist in Hide N Seek or Hide and Die!

Last updated by the developer 29 Jul 2025, 21:26 UTC.

0
playing (measured 11 Aug 2026, 05:20 UTC)
537,500
lifetime visits
47%
liked (165 👍 / 189 👎)
58,779
favourites (109.4 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
150 R$
Jump Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome427,541 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4714 August 2026 — 47 % liked24 August 2026 — 47 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3647no change
14 Aug 2026, 20:3447first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.