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Legacy Destroyed Rooms

Legacy Destroyed Rooms

A Roblox experience owned by games of FUNNNNNNNNNNNNN.

HorrorENfangamehorrorhardcore

Description (written by the developer; not a statement by this register)

Reminder that losing in this game is expected, it's built to be a hard rooms fangame. !! [ Update 10 (60% done) ] !! -- Only some people have Early Access! -- Update log in the DC server Inspired by: Rooms and Doors and Interminable Rooms: Revival (or just reg ir) A Rooms Fangame which is meant to be hard and kinda like R&D. Credits: IN-GAME due to roblox censoring it.

Last updated by the developer 3 Jun 2026, 13:19 UTC.

0
playing (measured 11 Aug 2026, 20:00 UTC)
1,472
lifetime visits
100%
liked (2 👍 / 0 👎)
4
favourites (2.7 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tester · other50 · 0.00% win
Static · other47 · 0.00% win
The Apartment is near... · progression18 · 0.00% win
The Apartment · progression4 · 0.00% win
uhhhhhhhhhhhhhhhhhhhhhhh.. what? · secret0 · 0.00% win
You survived deldruix room entities peak [Soon] · progression0 · 0.00% win
I completed the game, Right? [Unobtainable] · progression0 · 0.00% win
The Exit [Unobtainable] · progression0 · 0.00% win
Insanity [Unobtainable] · progression0 · 0.00% win
This isnt over? [Unobtainable] · progression0 · 0.00% win
Void · other0 · 0.00% win
Real Extreme [Unobtainable] · progression0 · 0.00% win
now do impossible =) [Unobtainable] · progression0 · 0.00% win
Impossible+ [Unobtainable] · progression0 · 0.00% win
Xtreme+ [Unobtainable] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.