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Air Head [2 Player Obby]

Air Head [2 Player Obby]

A Roblox experience owned by Mysteri Studios.

ObbyENco-opplatformergravity mechanics

Air Head [2 Player Obby] is an obby experience created on 2025-01-15. It currently has 15 players online. The title has accumulated 4,703,749 lifetime visits and 465,392 favorites. User engagement metrics show an 87% like percentage. The game is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ 🌬️ Float & Combine in Air Head [2 Player Obby] ! Team up with a friend in this unique co-op adventure where one player is small and light enough to float, while the other normal sized but can carry the smaller player for a unique dynamic. Use your special abilities together to pull off gravity-defying jumps and overcome tricky obstacles! 👤 Choose Your Role: • Be the nimble, floating player who can access secret paths and airborne areas! • Or be the sturdy, larger character who gives the boost for epic leaps! ⭐ Can you and your friend combine your skills to reach the finish? 👍 Like the game and join the group to receive THREE free revives! 🆕 New map additions and epic trolls coming in the next update! Report bugs on the group wall!

Last updated by the developer 8 Jul 2026, 21:49 UTC.

15
playing (measured 16 Aug 2026, 02:34 UTC)
4,703,749
lifetime visits
87%
liked (2,139 👍 / 314 👎)
467,840
favourites (99.5 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:3413first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Push!
499 R$
Infinite Revives
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8716 August 2026 — 87 % liked26 August 2026 — 87 % liked5 September 2026 — 87 % liked15 September 2026 — 87 % liked25 September 2026 — 87 % liked5 October 2026 — 87 % liked15 October 2026 — 87 % liked16 August 202615 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 02:3787no change
5 Oct 2026, 02:3787no change
25 Sept 2026, 02:3687no change
15 Sept 2026, 02:3687no change
5 Sept 2026, 02:3687no change
26 Aug 2026, 02:3587no change
16 Aug 2026, 02:3587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.