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[ULTRA UPD!] Combat Reward

[ULTRA UPD!] Combat Reward

A Roblox experience owned by TrioCraft.

Fighting & PvPENarena combatweapon collectioncoin rewards

Description (written by the developer; not a statement by this register)

🎮 Welcome to Combat Rewards! Enter the ultimate arena where skill and strategy are rewarded! Challenge other players in epic battles and win to collect precious coins. Use your rewards to unlock incredible combat tools like legendary swords, deadly knives, and high-tech weapons. 💥 Game Highlights: Fight on exciting, action-packed maps. Defeat opponents to earn coins and glory. Expand your arsenal with powerful weapons. Customize your play style to become the legend of the arena. Do you have what it takes to dominate the arena and be the richest Combat Rewards champion? Join the battle now and prove your worth! 🏆

Last updated by the developer 23 Jul 2025, 01:15 UTC.

0
playing (measured 22 Aug 2026, 02:03 UTC)
865
lifetime visits
88%
liked (14 👍 / 2 👎)
13
favourites (15.0 per 1k visits)
16 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

tysmm
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WHY AHHHH · other26 · 0.00% win
BRUUUUUUUUUUH :/ · other18 · 0.00% win
What happened · other13 · 0.00% win
AAAH WHAT · other10 · 0.00% win
Obby EZ 😂 · progression7 · 0.00% win
a exit? · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.