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comfort.

comfort.

A Roblox experience owned by the world of memory..

OtherENatmosphericminimalistnarrative

Description (written by the developer; not a statement by this register)

The world I've seen will never change.

Last updated by the developer 14 Aug 2026, 17:37 UTC.

0
playing (measured 16 Aug 2026, 02:15 UTC)
4,506
lifetime visits
90%
liked (75 👍 / 8 👎)
69
favourites (15.3 per 1k visits)
16 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Donation!
500 R$
Big Donation
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

comfort. · other1,549 · 0.00% win
dream. · other622 · 0.00% win
unknown. · other367 · 0.00% win
luck. · other295 · 0.00% win
dejection. · other243 · 0.00% win
temptation. · other241 · 0.00% win
absence. · other170 · 0.00% win
devotion. · other148 · 0.00% win
insecurity. · other88 · 0.00% win
the bush of luck. · other73 · 0.00% win
pride. · other58 · 0.00% win
desiderate. · other56 · 0.00% win
basically. · other40 · 0.00% win
banishment. · other33 · 0.00% win
dream? · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.