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Tech Company Simulator

Tech Company Simulator

A Roblox experience owned by RM Games.

TycoonENbusiness simulationfactory managementtycoon

Tech Company Simulator is a tycoon experience created on 2018-06-25. The game currently has 1 player online. It has accumulated 5,606,172 lifetime visits, 82,677 favorites, and a 72% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Tech Company Simulator! Here your aim is to work your way to the top. Buy machines to Research, Create and Sell Tech. Forge PC's, Cell Phones and other items piece by piece, and watch the final product come to life. Upgrade Machines and Warehouses to expand your technological empire and beat the competition. In Tech Company Simulator, the sky is the limit!! UPDATE -Minor bug fixes -Orb Trading!! -Easier rebirths Follow us on Twitter for Updates (Link Below), and let us know how we can improve Tech Company Simulator for you!! Thank you for Playing!

Last updated by the developer 19 Oct 2025, 21:35 UTC.

1
playing (measured 10 Aug 2026, 18:04 UTC)
5,606,172
lifetime visits
72%
liked (19,992 👍 / 7,941 👎)
82,669
favourites (14.7 per 1k visits)
25 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
499 R$
x2 Box Capacity
300 R$
+5 Machines
250 R$
x2 XP
150 R$
x2 Cash
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4572no change
14 Aug 2026, 00:3872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.