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SONIC SERENITY: RE-DREAM (V4) 🔵☄️

SONIC SERENITY: RE-DREAM (V4) 🔵☄️

A Roblox experience owned by Serenity Dev Team Official.

AdventureENSonic the HedgehogOpen-WorldBoost Gameplay

Description (written by the developer; not a statement by this register)

SONIC SERENITY: REDREAM.. Ver 4.0.0 - Menu Screen (WIP) - Updated Test Stage - Title Card - Tutorial Explore The North Islands, in a whole new way! Inspired by the open world gameplay of Sonic Frontiers and the Boost gameplay of Sonic Generations/Unleashed, Sonic explores the once-isolated North Islands, Sonic decides to explore the island and find some new places Controls: X/A/Space -- Jump L1-R1/LB-RB/Q-E -- Sidestep/Quickstep LShift/R2/RT/Square/X -- Boost B/Circle or B (In The Air) -- Stomp B/Circle or B(Ground) -- Slide Left/Right + Jump -- Switch Rails Jump Twice Near Target -- Homing Attack K/L3 -- Free Cam Square/X -- Zoom Out (Free Cam) Y(PC)/Y(XBOX)/Triangle -- Light-Speed Dash Triangle/Y -- Zoom In (Free Cam) (This game is still a WIP, so expect bugs) SONIC THE HEDGEHOG TRADEMARK is Property of SEGA© and Sonic Team™ This project is just made for fun and not for real profit Tags: Sonic, Open-World, Game, Adventure, Boost Powered by Simon's FFA Engine Complete.

Last updated by the developer 7 Feb 2026, 13:06 UTC.

0
playing (measured 25 Aug 2026, 22:15 UTC)
847
lifetime visits
83%
liked (5 👍 / 1 👎)
24
favourites (28.3 per 1k visits)
16 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

COMPLETED TEST STAGE · progression4 · 0.00% win
Starter Collector (100 Rings/Sonic) · collection0 · 0.00% win
Pro Collector (500 Rings/Sonic) · collection0 · 0.00% win
Elite Collector (1000 Rings/Sonic) · collection0 · 0.00% win
Radical Speed (500 Rings/Shadow) · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.