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Floor 8

Floor 8

A Roblox experience owned by Daddy Dev Studios.

HorrorENhorrorpuzzlespot the difference

Description (written by the developer; not a statement by this register)

[BETA RELEASE] If you encounter any issues, please send me a message. Thanks! You step into the elevator, ready to head down to the hotel lobby. The doors close, and the elevator roars to life. Ding. The doors slide open… Floor 8. Again. No matter how many times you try, you can’t escape—unless you see the truth. Each time you step out, the floor might look normal, or something could be off. A misplaced object, a distorted reflection, a shadow moving in the wrong direction. If you correctly identify the anomaly, you’ll descend to the next floor. But if you guess wrong—or if there was nothing wrong at all—you’ll be sent right back to Floor 8. Game Features 👁️ Spot the Anomalies – Each floor may be completely normal or hiding a subtle (or terrifying) disturbance. Choose wisely. 🛗 Escape the Endless Loop – Only by making the right choices can you reach the lobby. NEW FLOORS ARE ADDED REGULARLY! COME BACK OFTEN!

Last updated by the developer 14 Feb 2025, 23:28 UTC.

0
playing (measured 27 Aug 2026, 13:16 UTC)
1,698
lifetime visits
75%
liked (9 👍 / 3 👎)
24
favourites (14.1 per 1k visits)
16 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First · collection130 · 0.00% win
Escaped · progression8 · 0.00% win
Oops · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.