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MiSide Revision | Test Build: 0.6

MiSide Revision | Test Build: 0.6

A Roblox experience owned by HollowGrey's.

HorrorENfan-gamehorrorai-companion

Description (written by the developer; not a statement by this register)

Unfinished, and discontinued this game doesn't work properly yet, so there are features which don't even work and aren't mentioned at all. [ Not affiliated with AIHASTO, this is a fan-game developed independently by @Dai, assets are fully remade and not stolen directly from the original game ] You can get 2 badges, each from a chance of ( 1/ 10 ) that plays a rare opening cutscene, and it used to be even rarer, but I made it more common for a short period. IMPORTANT: I mainly aim to create 'Peaceful Mode', as it is not yet to be available in the official game, meaning this fan project can be discontinued at any moment when the official product gets published. ROAD MAP : - main menu screen: Finished - peaceful mode house map: in the work, estimated completion by middle of July - mita AI: comes after the map - cooking with mita

Last updated by the developer 8 Jul 2026, 07:42 UTC.

0
playing (measured 12 Aug 2026, 23:04 UTC)
5,008
lifetime visits
91%
liked (29 👍 / 3 👎)
83
favourites (16.6 per 1k visits)
16 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Wait... am I in the game? · welcome2,200 · 0.00% win
Cartridged · collection326 · 0.00% win
Evil Within · other283 · 0.00% win
DaiSide · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.