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Red Light Green Light Obby

Red Light Green Light Obby

A Roblox experience owned by SeaTudios.

ObbyENSquid GameParkourMultiplayer

Red Light Green Light Obby is an obby experience created on 2025-01-16. It has recorded 4,195,459 lifetime visits and 562,044 favorites. The game holds a 53% like percentage. Currently, zero users are playing. The description outlines gameplay mechanics involving movement and stillness based on audio cues.

Description (written by the developer; not a statement by this register)

Welcome to Red & Green Light Obby! The idea is simple. Whenever you hear 'GREEN LIGHT' move! If you hear 'RED LIGHT' you must stand still or else something bad will happen! Will you be able to reach the end of the obby!? Invite your friends to challenge them and see who is better! Game supports console too! Leave a thumbs up if you enjoy playing this game and want more future updates!

Last updated by the developer 10 May 2025, 05:20 UTC.

0
playing (measured 10 Aug 2026, 23:08 UTC)
4,195,459
lifetime visits
53%
liked (883 👍 / 769 👎)
562,026
favourites (134.0 per 1k visits)
16 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
399 R$
Magic Carpet
398 R$
Fling Glove
99 R$
Fusion Coil
99 R$
VIP
99 R$
Become Guard
99 R$
Gravity Coil
79 R$
Taser
79 R$
Invincibility
49 R$
Speed Coil
39 R$
Flashbang
29 R$
Boombox
19 R$
Bloxy Cola
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,115,822 · 0.00% win
Stage 20 · progression1,770,085 · 0.00% win
Stage 40 · progression1,056,490 · 0.00% win
Stage 60 · progression611,774 · 0.00% win
Stage 80 · progression280,975 · 0.00% win
Invited a Friend · social91,895 · 0.00% win
Stage 100 · progression44,984 · 0.00% win
Stage 120 · progression15,539 · 0.00% win
Stage 140 · progression1,488 · 0.00% win
Stage 160 · progression1,171 · 0.00% win
Stage 180 · progression656 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5314 August 2026 — 53 % liked3 September 2026 — 53 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:0453no change
14 Aug 2026, 03:0253first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.