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Crazy Obby✨ UPDATE

Crazy Obby✨ UPDATE

A Roblox experience owned by MomentumStudios.

ObbyENobstacle courserebirth mechaniccheckpoint system

Description (written by the developer; not a statement by this register)

🌟 Have you got what it takes to master Momentum's Ultimate Obby? 🌟 🏁 Once you've reached as far as you can, you can optionally rebirth and start all over again with extra rewards! 😀 ⚪ Currently featuring 175 stages of a variety of obstacles and difficulties, ranging from Effortless to Demon! 📈 Your progress saves so you can always return to the last stage you completed! 💀 Press R to reset instantly! ✨ [NEW UPDATE] ✨ -New smoother and cleaner gui. -Improved checkpoint system for smoother gameplay. -Bug fixes and performance improvements for a better experience. 🔵 Created & Scripted by belko3321 and Ajkulica

Last updated by the developer 9 May 2025, 08:37 UTC.

0
playing (measured 16 Aug 2026, 21:32 UTC)
2,210
lifetime visits
90%
liked (19 👍 / 2 👎)
12
favourites (5.4 per 1k visits)
16 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BoomBox
1,200 R$
Money Halo
999 R$
Gravity Coil
350 R$
Double Coins
100 R$
Speed Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!!! · welcome1,021 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.