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[🐉Steal a DragonBall🐉]

[🐉Steal a DragonBall🐉]

A Roblox experience owned by New legacy SSWL.

SimulatorENDragon Ballbase defenseidle/tycoon

Description (written by the developer; not a statement by this register)

⚡ Welcome to the ultimate Dragon stealing arena! Train your warriors, unlock rare Dragon Balls, defend your base, and steal powerful fighters from other players before they escape. Every Dragon evolves over time and generates more energy, coins, and boosts for your empire. Build the strongest collection, upgrade your island, and become the richest fighter on the server. From weak beginners to legendary Saiyan gods, every unit has unique powers and insane value. Watch out though… other players can raid your base at any moment 👀🔥 💥 Features: ⭐ Steal rare Dragon fighters 💰 Earn coins automatically 🛡️ Protect your base from attacks ⚔️ Upgrade units and power levels 🐉 Unlock secret transformations 🏆 Compete to become the #1 strongest player Can you build the ultimate Dragon empire before someone steals it from you? 🚀

Last updated by the developer 28 May 2026, 15:45 UTC.

0
playing (measured 13 Aug 2026, 11:06 UTC)
361
lifetime visits
63%
liked (5 👍 / 3 👎)
1
favourites (2.8 per 1k visits)
16 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.i.p
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[🚀First time entering Steal a DragonBall🚀] · welcome0 · 0.00% win
Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.