Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Its Raining Balls

Its Raining Balls

A Roblox experience owned by Picklez Studios.

AdventureENparkoursurvivalball dodge

Description (written by the developer; not a statement by this register)

BETA 1.5 - more coming soon What's new: - Lobby Changes - New Parkour - Ice Map Revamp - Cactus Glitched Fixed Survive balls plummeting at you! Win games 🏆 Gain points 🤑 Be Better 💪 ~Made by Picklez ~Lobby by JoNaThOn_Jman

Last updated by the developer 16 Dec 2025, 19:51 UTC.

0
playing (measured 3 Sept 2026, 23:00 UTC)
510
lifetime visits
100%
liked (7 👍 / 0 👎)
2
favourites (3.9 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Food
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to its raining balls! · welcome70 · 0.00% win
Wow you got your first win! · progression23 · 0.00% win
5 wins crazy! · progression14 · 0.00% win
10 whole wins! · progression13 · 0.00% win
25 wins impeccable · progression6 · 0.00% win
50 wins... impossible · progression3 · 0.00% win
Yellow ball! · other0 · 0.00% win
You've touched the red ball! · other0 · 0.00% win
Woah Green ball touched! · other0 · 0.00% win
You've touched the bright blue ball! · other0 · 0.00% win
Purple Ball! · other0 · 0.00% win
Health ball! (Pink) · collection0 · 0.00% win
White ball! · other0 · 0.00% win
Silver ball! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.