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Heroes vs Anime

Heroes vs Anime

A Roblox experience owned by Sleeping Dog club.

Fighting & PvPENPVPPVESuperhero

Heroes vs Anime is a fighting-pvp experience created on 2025-01-17. It has accumulated 1,334,620 lifetime visits and 43,644 favorites. Currently, 2 players are active. The game holds an 87% like percentage. Players control superheroes or anime characters for PvP and PvE modes. Twenty-three free characters are available.

Description (written by the developer; not a statement by this register)

🔥Welcome to the Heroes vs Anime🔥 - Control superheroes or anime characters to defeat enemies - Ngage in PVP with other players - Ooperate with other players to conduct PVE ✨At present, 23 free characters are open. 🎮Control: Basic Attack - Left-click / Press RT Show or hide the mouse - Right-click Skill 1 - Q / Button Y Skill 2 - E / Button X Skill 3 - R / Button B Skill 4 - F / Button RB Skill 5 - Z / Down Arrow Key Special Skill - Ctrl / LT Jump - Spacebar / Button A Dash - Shift / Press the Joystick Switch between Near and Far Attacks - Alt / LB Charge - G / Up Arrow Key Skills 1, 2, 3, and 4 can all unleash more powerful skills by holding down the corresponding keys. 🚨Cheaters will be permanently banned and cannot be lifted🚨 ✨New Player Code 1“CBAABC” ✨New Player Code 2“HERORO” ✨New Player Code 3“ABCCBA” 👍If you like and add our game to your favorites, you will have a chance to obtain a legendary skin!

Last updated by the developer 6 Aug 2026, 06:01 UTC.

2
playing (measured 10 Aug 2026, 14:23 UTC)
1,334,620
lifetime visits
88%
liked (1,366 👍 / 195 👎)
43,679
favourites (32.7 per 1k visits)
17 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beyond pain · other832 · 7.0% win
Ghost hunter · other676 · 0.00% win
Relic Guardian · other478 · 0.00% win
PVE: Easy · progression0 · 0.00% win
PVE: Difficulty · other0 · 0.00% win
PVE: Purgatory · progression0 · 0.00% win
PVE: Normal · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.514 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:2388+1
24 Aug 2026, 13:1787no change
14 Aug 2026, 13:1687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.