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Shrimp Upgrade Tree [NEW CURRENCY]

Shrimp Upgrade Tree [NEW CURRENCY]

A Roblox experience owned by Fortresss Studios.

TycoonENincrementalidleshrimp

Shrimp Upgrade Tree [NEW CURRENCY] is a tycoon experience created on 2025-01-17. The game currently has 109 players online. It has accumulated 3,255,078 lifetime visits, 19,444 favorites, and a 79% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ This game is centered around the 'idle game' audience, not everyone will find it enjoyable ⚠️ updates are going to slow down a bit for the upcoming revamp Search Tags: upgrade tree, shrimp, everything upgrade tree fangame, shrimp tree, eut fangame, incremental, inc, emoji upgrade tree, emoji incremental, shrimp incremental

Last updated by the developer 18 Aug 2026, 03:54 UTC.

87
playing (measured 22 Aug 2026, 01:50 UTC)
3,326,445
lifetime visits
80%
liked (6,314 👍 / 1,624 👎)
20,130
favourites (6.1 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8714111410 August 2026 — 108 players21 August 2026 — 112 players21 August 2026 — 132 players21 August 2026 — 141 players21 August 2026 — 139 players22 August 2026 — 108 players22 August 2026 — 87 players10 August 202622 August 2026
7 measurements spanning 11 days, net -21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–149 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:5087-21
22 Aug 2026, 00:50108-31
21 Aug 2026, 23:50139-2
21 Aug 2026, 22:50141+9
21 Aug 2026, 21:50132+20
21 Aug 2026, 20:54112+4
10 Aug 2026, 22:33108first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shrimp Powers
26 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Owch!! · other1,326 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.514 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
8 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:2280no change
22 Aug 2026, 01:5080no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080+1
21 Aug 2026, 21:5079no change
21 Aug 2026, 20:5479no change
14 Aug 2026, 05:2179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.