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Shrimp Upgrade Tree [NEW CURRENCY]

Shrimp Upgrade Tree [NEW CURRENCY]

A Roblox experience owned by Fortresss Studios.

TycoonENincrementalidleshrimp

Shrimp Upgrade Tree [NEW CURRENCY] is a tycoon experience created on 2025-01-17. The game currently has 109 players online. It has accumulated 3,255,078 lifetime visits, 19,444 favorites, and a 79% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ This game is centered around the 'idle game' audience, not everyone will find it enjoyable ⚠️ updates are going to slow down a bit for the upcoming revamp Search Tags: upgrade tree, shrimp, everything upgrade tree fangame, shrimp tree, eut fangame, incremental, inc, emoji upgrade tree, emoji incremental, shrimp incremental

Last updated by the developer 18 Aug 2026, 03:54 UTC.

87
playing (measured 22 Aug 2026, 01:50 UTC)
3,326,445
lifetime visits
80%
liked (6,606 👍 / 1,690 👎)
20,906
favourites (6.3 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8714111410 August 2026 — 108 players21 August 2026 — 112 players21 August 2026 — 132 players21 August 2026 — 141 players21 August 2026 — 139 players22 August 2026 — 108 players22 August 2026 — 87 players10 August 202622 August 2026
7 measurements spanning 11 days, net -21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–149 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:5087-21
22 Aug 2026, 00:50108-31
21 Aug 2026, 23:50139-2
21 Aug 2026, 22:50141+9
21 Aug 2026, 21:50132+20
21 Aug 2026, 20:54112+4
10 Aug 2026, 22:33108first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shrimp Powers
26 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Owch!! · other1,357 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.514 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
14 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3380no change
13 Oct 2026, 05:3280no change
3 Oct 2026, 05:3280no change
23 Sept 2026, 05:3180no change
13 Sept 2026, 05:3080no change
3 Sept 2026, 05:2380no change
24 Aug 2026, 05:2280no change
22 Aug 2026, 01:5080no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080+1
21 Aug 2026, 21:5079no change
21 Aug 2026, 20:5479no change
14 Aug 2026, 05:2179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.