collect uranium(minor update)
A Roblox experience owned by The normal group of games.
TycoonENresource collectionupgrade mechanicsdimensional progression
Description (written by the developer; not a statement by this register)
⚠️ READ THIS ⚠️ the game is still a work in progress!! if something breaks just leave and come back idk. more stuff coming soon (maybe). it's also inspired by uranium games << YOU HAVE TO TRUST ME, THIS ISNT A SLOP COPY JUST GIVE IT A CHANCE AND FINISH IT >> 🖥️ how to play i guess: collect uranium to buy upgrades and buy the speed boost for sure ALSO quick guide DO NOT touch the red uranium its evil... to get more uranium go to cave and then go to the space dimension or the basement join the group for 2x uranium
Last updated by the developer 20 Jun 2026, 09:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Aug 2026, 23:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 20 Oct 2026, 07:21 | 86 | -7 |
| 30 Aug 2026, 19:08 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.