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💅 Own a Baddie Shop and Prove Mom Wrong

💅 Own a Baddie Shop and Prove Mom Wrong

A Roblox experience owned by Salahdin.

TycoonENmakeupshop managementroleplay

💅 Own a Baddie Shop and Prove Mom Wrong is a tycoon experience created on 2025-01-17. The game has recorded 4,339,742 lifetime visits and 484,401 favorites. Currently, 37 users are playing. The experience holds a 94% like percentage.

Description (written by the developer; not a statement by this register)

💅 Own a Baddie Shop and Prove Mom Wrong💄 Your mom doesn't want you to sell makeup and says that ur not pretty... to prove her wrong you build the best makeup store to ever exist! ✨

Last updated by the developer 24 Jan 2026, 06:43 UTC.

37
playing (measured 10 Aug 2026, 14:08 UTC)
4,339,742
lifetime visits
94%
liked (7,526 👍 / 506 👎)
487,268
favourites (112.3 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:08286first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO SELL
399 R$
Hire Sephora
299 R$
HIRE NICKI MINAJ
199 R$
hire Cardi B
199 R$
SPEEDY WORK
199 R$
DOUBLE CASH
199 R$
Hire Kylie Cosmetics
149 R$
X2 FASTER RESTOCKERS
99 R$
Hire Dance Moms
89 R$
Hire Ariana Garand
89 R$
Hire Ice Spice
89 R$
SPRINT
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started the shop! · other2,747,072 · 100.0% win
Joined · welcome2,012,348 · 100.0% win
Finished Baddie House · progression662 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0494no change
14 Aug 2026, 03:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.