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💅 Own a Baddie Shop and Prove Mom Wrong

💅 Own a Baddie Shop and Prove Mom Wrong

A Roblox experience owned by Salahdin.

TycoonENmakeupshop managementroleplay

💅 Own a Baddie Shop and Prove Mom Wrong is a tycoon experience created on 2025-01-17. The game has recorded 4,339,742 lifetime visits and 484,401 favorites. Currently, 37 users are playing. The experience holds a 94% like percentage.

Description (written by the developer; not a statement by this register)

💅 Own a Baddie Shop and Prove Mom Wrong💄 Your mom doesn't want you to sell makeup and says that ur not pretty... to prove her wrong you build the best makeup store to ever exist! ✨

Last updated by the developer 24 Jan 2026, 06:43 UTC.

37
playing (measured 10 Aug 2026, 14:08 UTC)
4,339,742
lifetime visits
94%
liked (7,564 👍 / 510 👎)
490,595
favourites (113.0 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:08286first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO SELL
399 R$
Hire Sephora
299 R$
SPEEDY WORK
199 R$
hire Cardi B
199 R$
DOUBLE CASH
199 R$
HIRE NICKI MINAJ
199 R$
Hire Kylie Cosmetics
149 R$
X2 FASTER RESTOCKERS
99 R$
Hire Ariana Garand
89 R$
Hire Dance Moms
89 R$
Hire Ice Spice
89 R$
SPRINT
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started the shop! · other2,766,915 · 100.0% win
Joined · welcome2,025,249 · 84.8% win
Finished Baddie House · progression665 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked2 November 2026 — 94 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:0894no change
23 Oct 2026, 03:0794no change
13 Oct 2026, 03:0794no change
3 Oct 2026, 03:0694no change
23 Sept 2026, 03:0694no change
13 Sept 2026, 03:0694no change
3 Sept 2026, 03:0594no change
24 Aug 2026, 03:0494no change
14 Aug 2026, 03:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.