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Sundrance Orphanage

Sundrance Orphanage

A Roblox experience owned by Sundrance.

OtherENroleplayorphanagesocial

Description (written by the developer; not a statement by this register)

💼 Welcome Maids, and Guests, to our Orphanage! ☀️ At our orphanage, we value the comfort of every member and strive to maintain a friendly environment. 🤗View our Group and join us as we grow together as a family! ❤️We hope you enjoy your stay here at Eden Orphan Home and remember to stay safe!

Last updated by the developer 3 Aug 2026, 09:36 UTC.

0
playing (measured 12 Aug 2026, 02:30 UTC)
16,787
lifetime visits
69%
liked (72 👍 / 32 👎)
56
favourites (3.3 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lifetime Plane Ticket
111 R$
Torch
50 R$
Teddy Bear
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hidden Teddy Bear · secret4 · 0.00% win
Easter 2026 Quest · progression4 · 0.00% win
Summer 2026 Completion Badge · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.516 August 2026 — 70 % liked26 August 2026 — 69 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:2269-1
16 Aug 2026, 16:2070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.