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🔥 Cooked!

🔥 Cooked!

A Roblox experience owned by BloxByte Games.

SimulatorENcookingbattle-royalecompetitive

🔥 Cooked! is a simulator experience created on 2025-01-17. It has accumulated 3,797,476 lifetime visits and 33,534 favorites. Currently, 120 users are playing. The game holds an 84% like percentage. Players compete for ingredients and assemble dishes within the market setting.

Description (written by the developer; not a statement by this register)

🔥 Fight for ingredients in the market and assemble the ultimate dish. 🍽️ But be careful… you aren't the only chef who wants the grand prize. 👨‍🍳 First come, first served! 👊 🏗️ Build your own kitchen! 🍅 Compete for ingredients in the market! 🍳 Assemble the best dish! ❤️ Rate your competitors! 🏆 Claim ultimate VICTORY! Join our group to stay updated and hang with your friends: https://www.roblox.com/communities/4619164/BloxByte-Games

Last updated by the developer 24 Jun 2026, 18:57 UTC.

91
playing (measured 21 Aug 2026, 20:54 UTC)
3,846,482
lifetime visits
84%
liked (5,319 👍 / 1,027 👎)
34,230
favourites (8.9 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

889189.510 August 2026 — 88 players21 August 2026 — 91 players10 August 202621 August 2026
2 measurements spanning 11 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–91 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5491+3
10 Aug 2026, 14:0588first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
999 R$
2x Cash
799 R$
Larger Kitchen
599 R$
X-Large Basket
399 R$
Speed Boost
199 R$
Kitchen Layout Saves
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 🔥 Cooked! · welcome1,157,457 · 98.2% win
🎖️ Played First Game! · welcome470,893 · 45.5% win
🥇 First Win! · progression189,138 · 20.9% win
🏅 10 Wins! · progression27,102 · 4.4% win
🏆 Top 100! · other21,559 · 2.7% win
🎖️ 100 Wins! · progression336 · 0.20% win
🎟️ Raffle Winner! · other301 · 0.00% win
📕 Index Master · other108 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked21 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:5384no change
21 Aug 2026, 20:5484no change
14 Aug 2026, 03:5384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.