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RULE THE WORLD by Selling Fossils! 🦖🌍

RULE THE WORLD by Selling Fossils! 🦖🌍

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENtycoonfossildinosaur

Description (written by the developer; not a statement by this register)

You're broke, lonely, and everyone’s counting you out. 😔 But then, out of nowhere, you inherit a battered fossil factory! Your mission? Build conveyor belts, repair the place, and pressure random strangers into buying your fossils. Prove them all wrong—get rich and DOMINATE THE WORLD. (via fossils, of course. And maybe some questionable tactics along the way).🦖 💾 Progress saves automatically! 💾 🎮 Join the group for 125% more cash!!! 🎮 👍 Like for more updates! 👍 Fossil Tycoon / Dinosaur Tycoon (inspired to Prove Dad Wrong Tycoon / Prove Mom Wrong Tycoon)

Last updated by the developer 20 Jun 2025, 21:39 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
163,084
lifetime visits
82%
liked (832 👍 / 179 👎)
3,310
favourites (20.3 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob Players
3,000 R$
Auto Sell
349 R$
3x Faster Restockers
349 R$
hire mrbeast
249 R$
2x Cash
199 R$
HIRE THE GOAT
199 R$
hire kai
149 R$
hire ice spice
149 R$
hire ishowspeed
99 R$
Starterpack (300k cash, 3k Fossils, 5 chips)
99 R$
2X Fossils
99 R$
Carry Multiple Fossils
99 R$
hire caseoh
99 R$
2x Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fossils · collection113,717 · 0.00% win
You · other113,568 · 0.00% win
Selling · other113,566 · 0.00% win
Started · welcome113,555 · 0.00% win
YOU RULED THE WORLD. (with Fossils) · progression88 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked4 September 2026 — 82 % liked24 October 2026 — 82 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:0182no change
4 Sept 2026, 08:1782no change
15 Aug 2026, 06:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.