RULE THE WORLD by Selling Fossils! 🦖🌍
A Roblox experience owned by Yungmuney Neanderthals.
TycoonENtycoonfossildinosaur
Description (written by the developer; not a statement by this register)
You're broke, lonely, and everyone’s counting you out. 😔 But then, out of nowhere, you inherit a battered fossil factory! Your mission? Build conveyor belts, repair the place, and pressure random strangers into buying your fossils. Prove them all wrong—get rich and DOMINATE THE WORLD. (via fossils, of course. And maybe some questionable tactics along the way).🦖 💾 Progress saves automatically! 💾 🎮 Join the group for 125% more cash!!! 🎮 👍 Like for more updates! 👍 Fossil Tycoon / Dinosaur Tycoon (inspired to Prove Dad Wrong Tycoon / Prove Mom Wrong Tycoon)
Last updated by the developer 20 Jun 2025, 21:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Oct 2026, 11:01 | 82 | no change |
| 4 Sept 2026, 08:17 | 82 | no change |
| 15 Aug 2026, 06:33 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.