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Sell DIRT and RULE THE WORLD 🌱✨

Sell DIRT and RULE THE WORLD 🌱✨

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENtycoonfactory-buildinginspired-by-universal-paperclips

Description (written by the developer; not a statement by this register)

You’ve been underestimated. Nobody believes in you, and everyone thinks you’re a failure. But guess what? You have an epiphany—why not start selling dirt to people on the street? You build a conveyor system, set up a factory, and begin selling dirt. Slowly but surely, you prove everyone wrong, grow your empire, and eventually become insanely rich, all by... selling dirt. (A little morally gray, but hey, you do what you gotta do). 🌱 🎮 Join the group for a 125% cash bonus! 🎮 👍 Like if you want more updates! 👍 💾 Progress is saved automatically! 💾 inspired by universal paperclips and "prove dad wrong tycoon / prove mom wrong tycoon" games

Last updated by the developer 7 Aug 2025, 03:26 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
172,272
lifetime visits
84%
liked (1,020 👍 / 191 👎)
2,475
favourites (14.4 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob players
3,000 R$
Auto Sell
399 R$
3x Faster Restockers
299 R$
hire beast
249 R$
hire the goat
199 R$
2x Cash
199 R$
hire kai
149 R$
hire ice spice
149 R$
2x Dirt
99 R$
Carry Multiple Dirt
99 R$
Starterpack (300k cash, 3k dirt, 5 chips)
99 R$
hire caseoh
99 R$
hire speed
99 R$
2x Speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DIRT · other108,848 · 0.00% win
STARTED · welcome108,708 · 0.00% win
SELLING · other108,657 · 0.00% win
YOU · other108,540 · 0.00% win
YOU RULED THE WORLD · progression116 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 September 2026 — 84 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:4984no change
15 Aug 2026, 06:0384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.