Sell DIRT and RULE THE WORLD 🌱✨
A Roblox experience owned by Yungmuney Neanderthals.
TycoonENtycoonfactory-buildinginspired-by-universal-paperclips
Description (written by the developer; not a statement by this register)
You’ve been underestimated. Nobody believes in you, and everyone thinks you’re a failure. But guess what? You have an epiphany—why not start selling dirt to people on the street? You build a conveyor system, set up a factory, and begin selling dirt. Slowly but surely, you prove everyone wrong, grow your empire, and eventually become insanely rich, all by... selling dirt. (A little morally gray, but hey, you do what you gotta do). 🌱 🎮 Join the group for a 125% cash bonus! 🎮 👍 Like if you want more updates! 👍 💾 Progress is saved automatically! 💾 inspired by universal paperclips and "prove dad wrong tycoon / prove mom wrong tycoon" games
Last updated by the developer 7 Aug 2025, 03:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.