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🚓 Build a Prison Tycoon!

🚓 Build a Prison Tycoon!

A Roblox experience owned by Split Second Studios.

TycoonENprison managementbase buildingtycoon simulation

Description (written by the developer; not a statement by this register)

🚨 Welcome to Build a Prison Tycoon! In this experience, you build a massive prison with many prison cells, an inmate yard with a basketball arena, a staff area, interrogation rooms, a mugshot room, a gymnasium, a cafeteria, a prison bus, and much more! 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Update🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards - VIP Build a Prison Tycoon, by Split Second Studios Compatible with all devices. Tags: tycoon, prison base tycoon, prison tycoon, police, helicopter, buses, cells, prison cells, basketball, towers, sss, split second studios, military, building game, barracks, prison officer, inmates, jail, jail tycoon, prisoners

Last updated by the developer 28 Feb 2026, 20:19 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
308,778
lifetime visits
86%
liked (1,431 👍 / 241 👎)
8,018
favourites (26.0 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
200 R$
VIP
150 R$
Helicopter
125 R$
Magic Carpet
75 R$
Speed Coil
50 R$
Ultra Fast Car
50 R$
Gravity Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome211,985 · 100.0% win
Completed The Tycoon! · progression16,728 · 14.8% win
First Rebirth! · progression3,073 · 0.00% win
Third Rebirth · progression70 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked4 September 2026 — 86 % liked14 September 2026 — 86 % liked24 September 2026 — 86 % liked24 October 2026 — 86 % liked3 November 2026 — 86 % liked15 August 20263 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 05:0186no change
24 Oct 2026, 05:0186no change
24 Sept 2026, 04:5386no change
14 Sept 2026, 03:0686no change
4 Sept 2026, 03:0486no change
15 Aug 2026, 00:5186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.