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Killstreak Supremacy

Killstreak Supremacy

A Roblox experience owned by The Immortal Land.

Fighting & PvPENcombatpower-up mechanicssouls summoning

Description (written by the developer; not a statement by this register)

⚠️ WE ARE A HUMAN CREATED GAME AND COMMUNITY. WE ARE NOT REPRESENTED BY ARTIFICIAL INTELLIGENCE BY ANY MEANS. ⚠️ Welcome to Killstreak Supremacy! In a dimension named Streisk, you have the potential to either become a Streak that powers up, or a Static that starts stronger but locked at that potential. In this world, you gain the natural ability to summon Souls that raise your streak. Be wary, however, enough Souls can cause them to retaliate... Credits: Slap Battles: Combat - One of this game's inspirations. https://www.roblox.com/games/12157620160 Stabilized's Streak Calamity - The main reason this game exists, and an inspiration. https://www.roblox.com/games/16650922668 DM DOKURO - Making some of the music used ingame. And other music creators unlisted here whose audio is used ingame. (Actual game creation date is July 28, 2024)

Last updated by the developer 28 Jul 2026, 18:18 UTC.

0
playing (measured 13 Aug 2026, 08:21 UTC)
14,229
lifetime visits
77%
liked (44 👍 / 13 👎)
58
favourites (4.1 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pioneer · welcome544 · 0.00% win
True Pacifist · progression204 · 23.5% win
This sounds familiar... · secret177 · 23.5% win
W H Y . · secret110 · 0.00% win
The Hoarder of Negativity · collection73 · 0.00% win
Vicious Empowerment · progression64 · 0.00% win
Wielder of Souls · progression55 · 0.00% win
An Immortal Lifeform · other42 · 0.00% win
Defeat... · progression37 · 0.00% win
Teamwork Triumph · progression32 · 0.00% win
Broken Limits · progression26 · 0.00% win
Eternity Restarts Once More. · progression25 · 23.5% win
Dimensional Dominance · progression25 · 0.00% win
So Close... · other17 · 0.00% win
frank · other17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76787716 August 2026 — 77 % liked5 September 2026 — 76 % liked15 September 2026 — 76 % liked5 October 2026 — 78 % liked25 October 2026 — 77 % liked16 August 202625 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 19:3077-1
5 Oct 2026, 19:1778+2
15 Sept 2026, 18:5076no change
5 Sept 2026, 18:4976-1
16 Aug 2026, 18:4577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.