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DRINK OR DIE OF THIRST [TESTING PLACE]

DRINK OR DIE OF THIRST [TESTING PLACE]

A Roblox experience owned by Evil Devs.

OtherENtestingunfinishedsurvival

Description (written by the developer; not a statement by this register)

Note: This is a testing place, therefore the game is not in its finished state. Beware of bugs, unfinished work and data resets along the way!

Last updated by the developer 15 Aug 2026, 03:42 UTC.

0
playing (measured 16 Aug 2026, 19:47 UTC)
1,218
lifetime visits
85%
liked (23 👍 / 4 👎)
13
favourites (10.7 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Badges Aren't Available In The Test Place. · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83858419 August 2026 — 83 % liked29 August 2026 — 85 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 14:5085+2
19 Aug 2026, 14:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.