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Annoying Orange Obby

Annoying Orange Obby

A Roblox experience owned by Deserted Out Of Reality.

ObbyENAnnoying OrangeObbyParkour

Description (written by the developer; not a statement by this register)

Can you, The Annoying Orange, make it to the other side of the huge fence?? test your skills now with the not so difficult Annoying Orange Obby! Watch out though, for if you don't make it to the other side before the show premieres, You Won't Make It. Update Log --------------------------- + Grandpa Lemon's Drive ---------------------------

Last updated by the developer 6 Apr 2026, 06:17 UTC.

0
playing (measured 26 Aug 2026, 07:50 UTC)
1,300
lifetime visits
90%
liked (35 👍 / 4 👎)
43
favourites (33.1 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 07:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

DECIMATE ME · other647 · 100.0% win
EXPLODE ME · progression277 · 50.0% win
DOOMSDAY · other198 · 25.0% win
TAKE ME · progression192 · 25.0% win
VICTORY · progression61 · 0.00% win
GRANDPA LEMON DRIVE · progression18 · 25.0% win
PEAR VICTORY · progression11 · 0.00% win
GRAPEFRUIT VICTORY | UNOBTAINABLE · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.526 August 2026 — 89 % liked5 September 2026 — 90 % liked26 August 20265 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 09:4790+1
26 Aug 2026, 09:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.