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Find the Squid [103]

Find the Squid [103]

A Roblox experience owned by ChoppedCoding.

AdventureENcollectingexplorationsquid game

Find the Squid [103] is an adventure experience created on 2025-01-17. The game has accumulated 662,642 lifetime visits and 1,104 favorites. Currently, zero users are playing. The title holds an 81 percent like percentage. Tags include adventure, exploration, and multiplayer.

Description (written by the developer; not a statement by this register)

Welcome to Find the Squid! WORLD 2 AT 500 LIKES! Uhh it's simple, find all the squids, right? We really appreciate your support, remember to join our Community and Thumbs Up the game for hints and updates! Tags: Find, Squid Game, Find The, Find The Markers, Markers, Hide and Seek, Squid, Adventure, Exploration, Collecting, Multiplayer, Biomes, Hunting, Discovery, Unique Characters

Last updated by the developer 7 Oct 2025, 09:59 UTC.

0
playing (measured 11 Aug 2026, 04:36 UTC)
662,642
lifetime visits
81%
liked (653 👍 / 149 👎)
1,102
favourites (1.7 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Detective Tool
499 R$
Rainbow Carpet
399 R$
2x Coins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Find 50 Squids! · collection33,182 · 0.00% win
Invite A Friend! · social4,103 · 0.00% win
Found all Squids! · collection1,203 · 0.00% win
Week Streak · progression44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:0881no change
14 Aug 2026, 18:4981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.