Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Find the Squid [103]

Find the Squid [103]

A Roblox experience owned by ChoppedCoding.

AdventureENcollectingexplorationsquid game

Find the Squid [103] is an adventure experience created on 2025-01-17. The game has accumulated 662,642 lifetime visits and 1,104 favorites. Currently, zero users are playing. The title holds an 81 percent like percentage. Tags include adventure, exploration, and multiplayer.

Description (written by the developer; not a statement by this register)

Welcome to Find the Squid! WORLD 2 AT 500 LIKES! Uhh it's simple, find all the squids, right? We really appreciate your support, remember to join our Community and Thumbs Up the game for hints and updates! Tags: Find, Squid Game, Find The, Find The Markers, Markers, Hide and Seek, Squid, Adventure, Exploration, Collecting, Multiplayer, Biomes, Hunting, Discovery, Unique Characters

Last updated by the developer 7 Oct 2025, 09:59 UTC.

0
playing (measured 11 Aug 2026, 04:36 UTC)
662,642
lifetime visits
81%
liked (652 👍 / 149 👎)
1,104
favourites (1.7 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Detective Tool
499 R$
Rainbow Carpet
399 R$
2x Coins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Find 50 Squids! · collection33,180
Invite A Friend! · social4,103
Found all Squids! · collection1,203
Week Streak · progression44

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.