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Adrenaline

Adrenaline

A Roblox experience owned by Adren4line.

Fighting & PvPENbattlegroundscombataction

Description (written by the developer; not a statement by this register)

a simple-style battlegrounds game; WASD - Move W X2 - Sprint [Auto Run setting is also an option] Q / Y Button - Dash F / X Button - Block LMB / B Button - M1 R / D-Pad Down - Flashstep/Follow-Up M3 / B / D-Pad Left - Secondary Attack D-Pad Right - Shiftlock L3 - Lock On M1 + Aerial = Downslam M1 + Hold Jump [or RMB] = Uppercut - A highlight is a follow-up indicator - Some attacks have variants Misc: There are some cool Railings/Ziplines around the map Some Private Server Commands are free, the gamepass unlocks extra <-- not yet in effect [they are all free rn] -------------------------------------------------------- more evidently adrenaline battlegrounds

Last updated by the developer 5 Jul 2026, 02:27 UTC.

0
playing (measured 13 Aug 2026, 03:01 UTC)
46,643
lifetime visits
76%
liked (62 👍 / 20 👎)
239
favourites (5.1 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server +
349 R$
Emotes+
325 R$
Weapon Preview
289 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Owner · other396
Initiation Strike · other127

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.