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[X2] Click For UGC 2

[X2] Click For UGC 2

A Roblox experience owned by Click For UGC 2.

TycoonENfree-robuxclickerugc-drops

[X2] Click For UGC 2 is a tycoon experience created on 2025-01-18. The game has accumulated 6,195,932 lifetime visits and 30,422 favorites. It maintains a 93% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

✨ Releasing FREE UGCs every DAY!✨ 💰 CLICK Get Points and Redeem Them For UGC! 📖 Complete Quests To Earn More CLICKS ❤️ All New Codes: CRAFT, 15KLIKES, 3MVISITS 👍 Like & Favorite The Game for More UGC Drops!

Last updated by the developer 4 May 2026, 13:22 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
6,195,932
lifetime visits
93%
liked (30,050 👍 / 2,257 👎)
30,376
favourites (4.9 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Battlepass
799 R$
Red Commando [CONFIRM]
699 R$
+2 Pets
649 R$
The Emerald Guardian [CONFIRM]
599 R$
Red Demonic Sword [CONFIRM]
499 R$
Angelic Sword [CONFIRM]
449 R$
VIP
419 R$
x2 Clicks
349 R$
Orange Valentine Dominus [CONFIRM]
329 R$
+1 Pet
299 R$
x2 Luck
199 R$
Faster Click
179 R$
Wheel Faster Spin
79 R$
Auto Click
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,819,447 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:4993no change
23 Aug 2026, 23:4893no change
13 Aug 2026, 23:4793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.