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[Discontinued] SB: Extension [Recreation]

[Discontinued] SB: Extension [Recreation]

A Roblox experience owned by The Runebounds.

SimulatorENSlap BattlesRecreationDiscontinued

Description (written by the developer; not a statement by this register)

This is an unofficial recreation of Slap Battles: Extension. This game isn't a copy, if it was, it would have taken every single asset from the game; which this game didn't. I built this game up from just a baseplate, and although SOME minor/small assets were taken from the toolbox, this game is pretty much not a copy as every single line of code is from me. ALL CREDITS GO TO SLAP BATTLES AND SLAP BATTLES: EXTENSION FOR THE IDEA, CONCEPT, GAMEPLAY, CONTENT, AND MANY MORE. Credits go to some music artists as well for their music used. (mentioned ingame) This game is not affiliated with "Slap Battles", "Slap Battles: Extension", and "Slap Battles: Extension [REVIVAL]". This game will no longer receive updates and/or bug fixes.

Last updated by the developer 25 Apr 2026, 19:06 UTC.

0
playing (measured 18 Aug 2026, 05:50 UTC)
296
lifetime visits
100%
liked (3 👍 / 0 👎)
1
favourites (3.4 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 05:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Overkill
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other62 · 0.00% win
Halloween Master2 · 0.00% win
placeholder0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.