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Impossible Red Light Green Light

Impossible Red Light Green Light

A Roblox experience owned by Velha infância.

ObbyENSquid GameObbyMini-game

Impossible Red Light Green Light is an obby experience created on 2025-01-18. The game has accumulated 1,129,639 lifetime visits and 212,197 favorites. Currently, zero users are playing. The title holds a 38% like percentage. Tags include Squid Game, Red Light, Green Light, Fish Game, Hexa Game, Glass Bridge, Obby, and Light Game.

Description (written by the developer; not a statement by this register)

Red Light, Green Light! Welcome to Impossible Red Light Green Light! 🏁Race to the end to collect a cash prize! 🔴 Red Light = Don't move 💚 Green Light = You can move 💸 Complete obbies for extra cash Tags: Squid Game, Red Light, Green Light, Fish Game, Hexa Game, Glass Bridge, Obby, Light Game

Last updated by the developer 23 Jan 2025, 02:26 UTC.

0
playing (measured 11 Aug 2026, 02:33 UTC)
1,129,639
lifetime visits
39%
liked (95 👍 / 151 👎)
212,176
favourites (187.8 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
700 R$
Rocket
600 R$
Sword
450 R$
Laser Scythe
400 R$
Flying Cloud
400 R$
Grapple Hook
400 R$
Spaceship
400 R$
Jetpack
400 R$
Gravity Coil
200 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome788,020 · 0.00% win
1 Win · other558,034 · 0.00% win
2 Wins · progression296,381 · 0.00% win
3 Wins · progression179,324 · 0.00% win
5 Wins · progression88,671 · 0.00% win
10 Wins · progression32,021 · 0.00% win
25 Wins · progression6,939 · 0.00% win
50 Wins · progression1,912 · 0.00% win
100 Wins · progression547 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

383938.514 August 2026 — 38 % liked3 October 2026 — 39 % liked14 August 20263 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 17:2039+1
14 Aug 2026, 14:3238first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.