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Dangerous SUV Driving

Dangerous SUV Driving

A Roblox experience owned by Off Road Champions.

RacingENdrivingparkingobstacle avoidance

Dangerous SUV Driving is a racing experience created on 2025-01-18. It has accumulated 21,606,810 lifetime visits and 93,975 favorites. Currently, 12 players are active. The game holds an 82% like percentage. The objective involves navigating dangerous roads to reach 10,000 studs.

Description (written by the developer; not a statement by this register)

🚙 Dangerous SUV Driving Roads are dangerous and risky! Can you make it until the end? ⚠️ Watch out: Steep road ⬇️ Crazy traffic 🚗💨 Don’t go too fast! 🏎️ Don't forget to use your parking break! 🔒 THE END: Reach 10,000 Studs! 👍 Like the game for updates!

Last updated by the developer 11 Jun 2026, 20:42 UTC.

12
playing (measured 10 Aug 2026, 15:23 UTC)
21,606,810
lifetime visits
82%
liked (27,915 👍 / 5,957 👎)
94,164
favourites (4.4 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:239first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2X Wins
199 R$
Car Radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

v · other9,784,987 · 94.8% win
U · other9,782,284 · 94.6% win
S · other9,780,433 · 94.8% win
B · other9,775,856 · 94.6% win
A · other9,762,975 · 94.6% win
E · other9,761,420 · 94.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:5382no change
12 Oct 2026, 16:5182no change
2 Oct 2026, 16:5082no change
22 Sept 2026, 16:4982no change
12 Sept 2026, 16:4782no change
2 Sept 2026, 16:4582no change
23 Aug 2026, 16:3082no change
13 Aug 2026, 16:1982first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.