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Ulsan Cinema

Ulsan Cinema

A Roblox experience owned by Sky Studio [하늘 스튜디오].

RoleplayENcinema simulationKorean localizationroleplay

Description (written by the developer; not a statement by this register)

Welcome to Ulsan Cinema! Would you like to go see a movie? 🙏 All movies are subtitled in Korean... [Notice | Announcement] - Please do not copy the game. - Please join the group! [Guide | Guide] - GO TO THE TICKET BOX TO PRE-ORDER YOUR MOVIE TICKETS AND WATCH THE MOVIE! GO TO THE POPCORN FACTORY AND BUY POPCORN AND COLA! - Go to the restaurant and try different foods! - Go to the cafe and taste your coffee! - WATCH A 4DX MOVIE! [Tips | Tips] - This game will be screened in real time in Korea. - You get 250 won per 10 seconds. - BUY A VIP PASS TO ENJOY MORE BENEFITS. [Rules | Rules] - Protect your cinema etiquette like a real cinema. - Please refrain from insulting and abhorring others. Tags: Ulsan Cinema Ulsan Cinema cinema 4dx 4DX Korea Comic Sky Studio Sky Studio

Last updated by the developer 1 Mar 2026, 14:36 UTC.

0
playing (measured 11 Aug 2026, 12:52 UTC)
19,449
lifetime visits
75%
liked (58 👍 / 19 👎)
116
favourites (6.0 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
돈 2배
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,590 · 100.0% win
I KNOW/LOL · other46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757876.516 August 2026 — 78 % liked26 August 2026 — 77 % liked5 September 2026 — 76 % liked15 September 2026 — 75 % liked5 October 2026 — 75 % liked25 October 2026 — 75 % liked16 August 202625 October 2026
6 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:1775no change
5 Oct 2026, 14:1575no change
15 Sept 2026, 14:0875-1
5 Sept 2026, 14:0676-1
26 Aug 2026, 14:0677-1
16 Aug 2026, 14:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.