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Survive The Spider Train!

Survive The Spider Train!

A Roblox experience owned by Obinray.

HorrorENhorrorsurvivalshooter

Survive The Spider Train! is a horror experience created on 2025-01-18. It has 26,494,910 lifetime visits, 20,462 favorites, and a 69% like percentage. Currently, 425 players are active in the game.

Description (written by the developer; not a statement by this register)

It's the Spider Train! Find guns around the map to end his reign of terror.

Last updated by the developer 17 Jun 2026, 15:58 UTC.

82
playing (measured 1 Sept 2026, 06:50 UTC)
27,215,231
lifetime visits
69%
liked (1,656 👍 / 728 👎)
23,663
favourites (0.9 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8250229210 August 20261 September 2026
252 measurements spanning 21 days, net -179. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–565 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 252
Measured (UTC)PlayersChange
1 Sept 2026, 06:5082-39
1 Sept 2026, 05:50121-6
1 Sept 2026, 04:50127-37
1 Sept 2026, 03:50164-38
1 Sept 2026, 02:50202-25
1 Sept 2026, 01:50227-25
1 Sept 2026, 00:50252-93
31 Aug 2026, 23:50345+61
31 Aug 2026, 22:50284-31
31 Aug 2026, 21:50315+29
31 Aug 2026, 20:50286+55
31 Aug 2026, 19:50231-43
31 Aug 2026, 18:50274-3
31 Aug 2026, 17:50277-20
31 Aug 2026, 16:50297+22
31 Aug 2026, 15:50275-17
31 Aug 2026, 14:50292+30
31 Aug 2026, 13:50262+14
31 Aug 2026, 12:50248+24
31 Aug 2026, 11:50224first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Hell Spider Train!
1,500 R$
Robert Hunter!
1,200 R$
Become Spider Train!
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Encounter Robert! · progression614 · 0.00% win
Witness his anger.. · other66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6921 August 202622 October 2026
257 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 257
Measured (UTC)% likedChange
22 Oct 2026, 16:0869no change
12 Oct 2026, 16:0769no change
2 Oct 2026, 16:0669no change
22 Sept 2026, 16:0569no change
12 Sept 2026, 16:0369no change
2 Sept 2026, 16:0169no change
1 Sept 2026, 06:5069no change
1 Sept 2026, 05:5069no change
1 Sept 2026, 04:5069no change
1 Sept 2026, 03:5069no change
1 Sept 2026, 02:5069no change
1 Sept 2026, 01:5069no change
1 Sept 2026, 00:5069no change
31 Aug 2026, 23:5069no change
31 Aug 2026, 22:5069no change
31 Aug 2026, 21:5069no change
31 Aug 2026, 20:5069no change
31 Aug 2026, 19:5069no change
31 Aug 2026, 18:5069no change
31 Aug 2026, 17:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.