[UPD!] Prisman`s MM2!
A Roblox experience owned by Prisman Productions.
RoleplayENMurder Mystery 2Social DeductionKnife Trading
Prisman`s MM2! is a roleplay experience created on 2025-01-18. It has accumulated 1,742,422 lifetime visits and 233,839 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description outlines roles including Innocents, Sheriff, and Murderer within a mystery survival framework.
Description (written by the developer; not a statement by this register)
Can you solve the Mystery and survive each round? INNOCENTS: Run and hide from the Murderer. Use your detective skills to expose the Murderer. SHERIFF: Work with the Innocents; you are the only one with a weapon who can take down the Murderer. MURDERER: Eliminate EVERYONE. Don't get shot by the sheriff. Collect and trade hundreds of knives! 🏷️ Tags: mm2, murder mystery, murder mystery x, mmx modded, mmx, mmv, v, mt, mm, murder mystery 3, mm3, murder mystery sandbox, murder mystery s, mms, adopt me, squid game, brookhaven, bloxburg, knife, gun, innocent, sheriff, fighting, mm7, murder, traitor, mm4, murder mystery 2, zyleak, mm2, murder mystery, murder mystery x, mmx modded, mmx, mmv, v, mt, mm, murder mystery 3, mm3, murder mystery sandbox, murder mystery s, mms, adopt me, squid game, brookhaven, bloxburg, knife, gun, innocent, sheriff, fighting, mm7, murder, traitor, mm4, murder mystery 2, zyleak
Last updated by the developer 24 Oct 2025, 20:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.