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Become Tall and Mog Others

Become Tall and Mog Others

A Roblox experience owned by Skyrunner Minigames.

SimulatorENheight simulationbattle royale mechanicsfood collection

Become Tall and Mog Others is a simulator experience created on January 18, 2025. The game has accumulated 1,702,561 lifetime visits and 120,553 favorites. It currently holds a 64% like percentage with zero players online. The title focuses on height-based mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

🍔 Collect food to get taller! 💪 Eliminate players that are smaller than you! ❌ Don't run into bigger players! 👍 Like the game and join the group for 100 starting height! https://www.roblox.com/communities/33674984/Skyrunner-Minigames 💎 Premium benefits: 25% more height from food 👥 Invite friends for a height boost! [Tags] get tall simulator, +1 height every second, +1 tall every second, every second you get +1 height, height simulator, agar.io, slither.io

Last updated by the developer 13 May 2026, 01:30 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
1,702,561
lifetime visits
64%
liked (719 👍 / 400 👎)
120,557
favourites (70.8 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Height (Permanent)
399 R$
VIP
299 R$
x2 Coins (Permanent)
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Height · progression687,474 · 100.0% win
1 Kill · other611,325 · 0.00% win
5 Kills · other312,541 · 0.00% win
500 Height · other293,037 · 0.00% win
10 Kills · progression205,473 · 0.00% win
1K Height · progression178,726 · 0.00% win
25 Kills · progression81,367 · 0.00% win
5K Height · progression55,653 · 0.00% win
50 Kills · progression29,887 · 0.00% win
10K Height · progression26,710 · 0.00% win
100 Kills · progression9,652 · 0.00% win
100K Height · progression71 · 0.00% win
1 Million Height · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3264no change
14 Aug 2026, 11:0364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.