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[UPD] SCP-173-but-its-SCP-087

[UPD] SCP-173-but-its-SCP-087

A Roblox experience owned by Scout’s studio group.

HorrorENhorrorSCP Foundationsurvival

[UPD] SCP-173-but-its-SCP-087 is a horror experience created on 2025-01-18. The game has recorded 2,789,034 lifetime visits and 281,433 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience. The description indicates the game undergoes updates and encourages bug reporting through its associated group.

Description (written by the developer; not a statement by this register)

😎 Join the group for a cool role: https://www.roblox.com/communities/35410292/Scout-s-studio-group#!/about 😱 Fight SCP 173 but its actually SCP 087!!!! 🛠️ Encountering issues within the game? report the bug under the group! Shutdown = it means the game is being updated with new stuff added

Last updated by the developer 4 May 2025, 08:52 UTC.

0
playing (measured 10 Aug 2026, 18:23 UTC)
2,789,034
lifetime visits
90%
liked (1,964 👍 / 229 👎)
281,436
favourites (100.9 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE
159 R$
Taser
89 R$
VIP
89 R$
Penguin Pet
87 R$
Rocket Launcher (LIMITED)
83 R$
Jetpack
69 R$
Minigun
69 R$
LIMITED SHOTGUN!
65 R$
Forcefield Tool
49 R$
VIP
49 R$
Radio
25 R$
Donation
20 R$
Tom's Beans
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played! · welcome1,568,716 · 100.0% win
earned a cookie! · other404,123 · 0.00% win
Survived Wave 2 · progression18,672 · 0.00% win
Survived Wave 3 · progression18,609 · 0.00% win
Survived Wave 4 · progression18,428 · 0.00% win
Survived Wave 5 · progression18,168 · 0.00% win
Survived Wave 6 · progression18,060 · 0.00% win
Survived Wave 7 · progression17,945 · 0.00% win
Survived Wave 8 · progression17,842 · 0.00% win
Survived Wave 9 · progression17,679 · 0.00% win
Survived Wave 10 · progression17,666 · 0.00% win
Survived Wave 1 · progression17,341 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3490no change
14 Aug 2026, 06:3290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.