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gag (Kind of new update?)

gag (Kind of new update?)

A Roblox experience owned by RocketLaucher Studio.

Fighting & PvPENPVESword FightingClass Abilities

Description (written by the developer; not a statement by this register)

Gag is a classic sword fighting game that aims to give players more of a classic PVE sword fighting experience. Q to dodge E to use class ability (if it has one) R to use second class ability (if it has one) mobile buttons will show if you dont have a pc if you have any feedback or improvements, please contact us! :) Good luck trying to stay alive on this game - brickbattler_sky Its not even that hard - Firedabot yes it is - brickbattler_sky no it isnt - rafi yes it is - SnowyGirlLynn Added: Cinder Class

Last updated by the developer 5 Oct 2025, 21:46 UTC.

0
playing (measured 13 Aug 2026, 07:48 UTC)
5,637
lifetime visits
64%
liked (43 👍 / 24 👎)
42
favourites (7.5 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

beta player · other3,378 · 0.00% win
infected · progression88 · 0.00% win
a worthy opponent · other71 · 0.00% win
game.Workspace["Big Dummy"].Humanoid.Health = 0 · progression66 · 0.00% win
grave situation bruv · progression58 · 0.00% win
the darkness grows init · progression55 · 0.00% win
a lil chilly out there init · other53 · 0.00% win
london · other40 · 0.00% win
alpha player · other32 · 0.00% win
creature of steel · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.