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[ ONGOING  DEVELOPMENT ] Siege Of Chaos

[ ONGOING DEVELOPMENT ] Siege Of Chaos

A Roblox experience owned by RobloxProDevs.

Fighting & PvPENanimeJujutsu Kaisenfighting

Description (written by the developer; not a statement by this register)

Fight and get wins! [R6] Game Mobile and PC "Wyd?" "Yo I'm in a moment of chaos rn" Siege Of Chaos, also known as Chaos Battlegrounds, is based of different anime, however it is mainly based of JJK (Jujutsu Kaisen). Gojo, Megumi and many characters from JJK are included in this game. Thanks for playing and I am a solo dev who has made this game. Keybinds 🖥 💻: Mouse click = m1 F - Block Q - Dash 1,2,3,4 - Skills/ Abilities -----Gojo Moveset Near To Complete------ Notes About Moves/Other Things : - GUI is made by me (XxRebootedZE) -Dash Could be improved. -Art/ Icons and Thumbnails made by me Animations: So, most Animations are not made by me however, I want to make my game as custom as I can so I am trying to make my own Animations for moves and stuff etc. Dash, block and punch Animations are made by me. Emotes are custom/ made by me.

Last updated by the developer 19 Apr 2025, 20:32 UTC.

0
playing (measured 29 Aug 2026, 08:03 UTC)
869
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (2.3 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 08:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

True Sorcerer! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.