Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Crossing Bridge RNG

Crossing Bridge RNG

A Roblox experience owned by Dimension Neverland.

SimulatorENRNGBridge CrossingProgression

Description (written by the developer; not a statement by this register)

Crossing Bridge is a game totally focused on pure RNG, nothing to pay, the same kind of RNG is applied to everyone. When you cross a bridge, the odds are specified and if you die to your bad luck, your luck will be slightly increased for the next cross. Use this game to cure your addiction to RNG games. Game is completed and goes until level 30. The game saves your progress after playing 15 minutes!

Last updated by the developer 13 May 2026, 23:05 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
26,817
lifetime visits
84%
liked (178 👍 / 35 👎)
528
favourites (19.7 per 1k visits)
18 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Upgraded Checkpoint
80 R$
Save Progress
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 1 cleared! · progression11,788 · 100.0% win
You can now save your progress! · progression1,753 · 0.00% win
Level 10 reached! · progression1,687 · 0.00% win
Level 20 reached! · progression1,036 · 0.00% win
Level 6 cleared with less than 6 deaths! · progression684 · 0.00% win
Level 30 cleared! · progression329 · 0.00% win
Hilarious Badge · other40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.