Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Make ICE CREAM to RULE THE PLANET. 🍦✨

Make ICE CREAM to RULE THE PLANET. 🍦✨

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENice creamtycoonfactory building

Description (written by the developer; not a statement by this register)

You're at rock bottom—broke, alone, and nobody likes you. 😔 BUT… you come up with a brilliant idea: selling ice cream to random people on the street. Build conveyors, start your own factory, and turn your luck around. Prove everyone wrong… get rich and RULE THE WORLD. (with ice cream) (while making some questionable choices) 🍦 🎮 Join group for a 125% cash boost! 🎮 👍 Like for updates! 👍 💾 Progress saves automatically! 💾 Ice Cream Tycoon inspiration from "Prove Dad Wrong Tycoon" & "Prove Mom Wrong Tycoon" games.

Last updated by the developer 20 Jun 2025, 21:42 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
200,230
lifetime visits
89%
liked (540 👍 / 68 👎)
2,824
favourites (14.1 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob Players
3,000 R$
Auto Sell
399 R$
3x Faster Restockers
349 R$
hire beast
249 R$
2x Cash
199 R$
hire the goat
199 R$
hire ice spice
149 R$
hire kai
149 R$
hire caseoh
99 R$
2x Ice Cream
99 R$
hire speed
99 R$
Carry Multiple Ice Cream
99 R$
Starterpack (300k cash, 3k ice cream, 5 chips)
99 R$
2x Speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ICE CREAM · collection121,817 · 0.00% win
SELLING · other121,726 · 0.00% win
STARTED · welcome121,664 · 0.00% win
YOU · other121,628 · 0.00% win
YOU RULED THE WORLD. · progression93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked24 October 2026 — 89 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:0089no change
15 Aug 2026, 04:3289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.