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My Airport 2

My Airport 2

A Roblox experience owned by Lycke.

TycoonENairport managementtycoonsimulation

My Airport 2 is a tycoon experience created on 2025-01-19. The game has accumulated 6,580,946 lifetime visits and 87,944 favorites. Currently, 59 players are active. The title holds an 82% like percentage. It features airport building and management mechanics within an open-world multiplayer environment.

Description (written by the developer; not a statement by this register)

👋 Welcome to My Airport 2, where you take control of the skies! ✈️ Build and customize your very own airport the way you want it! 🛫 Manage flights, transport passengers, and earn cash along the way! 😎 Live your dream of building and managing a bustling airport. ⚠️ This game is currently in BETA, so expect bugs and exciting new features coming soon! Airplane, Airport, Build, Simulator, Airline, Travel, Adventur, AirTraffic OpenWorld, Multiplayer,Tycoon

Last updated by the developer 6 Jul 2026, 22:55 UTC.

59
playing (measured 10 Aug 2026, 18:00 UTC)
6,580,946
lifetime visits
82%
liked (19,288 👍 / 4,177 👎)
89,415
favourites (13.6 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0048first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
499 R$
5 Floors
399 R$
Infinity fuel!
399 R$
Plot Expansion
349 R$
First-Class
299 R$
Extended Building
299 R$
Auto Collect Cash
199 R$
More Airport Save's
199 R$
Running Passenger's
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My Airport 2 · other2,405,271 · 98.4% win
Plane Needs Fuel! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:3482no change
22 Oct 2026, 23:3382no change
12 Oct 2026, 23:3182no change
2 Oct 2026, 23:3082no change
22 Sept 2026, 23:2382no change
12 Sept 2026, 23:2382no change
2 Sept 2026, 23:2182no change
23 Aug 2026, 23:2182no change
13 Aug 2026, 23:2082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.