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My Airport 2

My Airport 2

A Roblox experience owned by Lycke.

TycoonENairport managementtycoonsimulation

My Airport 2 is a tycoon experience created on 2025-01-19. The game has accumulated 6,580,946 lifetime visits and 87,944 favorites. Currently, 59 players are active. The title holds an 82% like percentage. It features airport building and management mechanics within an open-world multiplayer environment.

Description (written by the developer; not a statement by this register)

👋 Welcome to My Airport 2, where you take control of the skies! ✈️ Build and customize your very own airport the way you want it! 🛫 Manage flights, transport passengers, and earn cash along the way! 😎 Live your dream of building and managing a bustling airport. ⚠️ This game is currently in BETA, so expect bugs and exciting new features coming soon! Airplane, Airport, Build, Simulator, Airline, Travel, Adventur, AirTraffic OpenWorld, Multiplayer,Tycoon

Last updated by the developer 6 Jul 2026, 22:55 UTC.

59
playing (measured 10 Aug 2026, 18:00 UTC)
6,580,946
lifetime visits
82%
liked (19,090 👍 / 4,093 👎)
88,224
favourites (13.4 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0048first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
499 R$
5 Floors
399 R$
Infinity fuel!
399 R$
Plot Expansion
349 R$
Extended Building
299 R$
First-Class
299 R$
More Airport Save's
199 R$
Auto Collect Cash
199 R$
Running Passenger's
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My Airport 2 · other2,370,719 · 100.0% win
Plane Needs Fuel! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:2182no change
13 Aug 2026, 23:2082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.