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Guess the Demon Slayer Character Kimetsu no Yaiba

Guess the Demon Slayer Character Kimetsu no Yaiba

A Roblox experience owned by Roaring Kitty Studios.

MinigamesENtriviaguessingDemon Slayer

Description (written by the developer; not a statement by this register)

Welcome to Guess the Demon Slayer Character! In this game, players embark on an exciting journey through a series of cubicles, each containing a Demon Slayer character. Objective: Reach the final cubicle by correctly identifying the Demon Slayer characters. How to play: Enter each cubicle and see a picture of a character. Type the name of the character (for example, Tanjiro) and press the "Send" button. If the name is correct, you can advance to the next cubicle. If you're stuck, you can skip a character for 5 Robux. Emblems: Reach Cubicle #10 and Cubicle #25 to earn special emblems. Achieve the ultimate title of "Supreme Legacy Award" by reaching the last character. Challenge yourself: Test your knowledge of Demon Slayer. Can you identify them all? Good luck, Demon Slayer! 🌟

Last updated by the developer 3 Apr 2025, 02:13 UTC.

0
playing (measured 10 Aug 2026, 21:48 UTC)
31,133
lifetime visits
51%
liked (25 👍 / 24 👎)
71
favourites (2.3 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Silver Hunters' Award · other10,415 · 0.00% win
Gold Mastery Award · other4,734 · 0.00% win
Supreme Legacy Award · other1,939 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.