IACSS [REMAKING!]
A Roblox experience owned by Pan Studiosz.
Fighting & PvPENsaber combatcompetitive duelingskill-based mechanics
Description (written by the developer; not a statement by this register)
[⚠️CURRENTLY REMAKING] Welcome to Integrated Advanced Combat Saber System (Also known as IACSS), where we offer complex skill based mechanics with sabers to use. We try our best to balance out sabers, push out competitive duels, and mostly importantly, fun for you to assert dominance on other people.
Last updated by the developer 11 Aug 2026, 12:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 12:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 14:15 | 82 | no change |
| 17 Aug 2026, 14:07 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.