Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Infinity Obby

Infinity Obby

A Roblox experience owned by Nexon Productions.

ObbyENparkourplatformerpremium-boost

Description (written by the developer; not a statement by this register)

⭐ WELCOME TO INFINITY OBBY! ⭐ Are you ready for the ultimate parkour challenge? 🏃‍♂️💨 Jump, run, and dodge obstacles to reach the finish line! But be careful… some platforms disappear, and only the fastest players will survive! 🚀 Codes : RELEASE 🔥 Game Features: Normal Players: Use your skills to complete the obby! Premium Players: Enjoy extra speed and jump power for an even bigger challenge! ⚡🚀 💡 TIP: Watch out for tricky jumps and hidden surprises along the way! Press PLAY and prove you're the ultimate obby master! 🏁🎮

Last updated by the developer 27 Feb 2026, 08:53 UTC.

0
playing (measured 22 Aug 2026, 13:18 UTC)
1,315
lifetime visits
67%
liked (4 👍 / 2 👎)
2
favourites (1.5 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 13:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Payment1
35,725 R$
Combination Payment (Including 30% TAX Rate)
7,142 R$
Thumbnail Payment (2x including TAX rate of 30%)
5,715 R$
Thumbnail Payment (Single including 30% TAX RATE)
4,286 R$
Community Manager (TAX 30%)
2,858 R$
Icon Payment (including 30% TAX rate)
2,143 R$
Premium
99 R$
Gravity Coil
79 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome badge! · welcome988 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.