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Mushoku : World [BETA]

Mushoku : World [BETA]

A Roblox experience owned by Mushoku Studio.

AdventureENopen worldexplorationbeta

Description (written by the developer; not a statement by this register)

Please Read Introduction And Follow it :3 Join With Us!! "Mushoku Studio" Desu! -------------------------------------------------------------------------- You can Explore Open World And Find Something Which I Added. (Maybe Except Me, Another Dev(s) also Couldn't find all :)) So Enjoy it. ゆっくりね

Last updated by the developer 20 Jun 2026, 14:23 UTC.

0
playing (measured 16 Aug 2026, 07:33 UTC)
24,291
lifetime visits
86%
liked (179 👍 / 28 👎)
200
favourites (8.2 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 07:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Proponent In The world
1,000,000 R$
Anti(KamiGoroshi)
7,800 R$
Adversary of BossMob Make Easy And Get Reward Easy
120 R$
Change Darkness Time To Morning Fast
50 R$
AsulaQueen Storage[weird Premium item 11+ package]
30 R$
Training Sword
23 R$
premium flame sword
23 R$
Fire Ball x 10 (DMG)
20 R$
Lightning
15 R$
Knights Equipment Bundle (+4)
10 R$
Zoltlak[healer package]
5 R$
BETA SPECIAL PACK[You Will Get It After Release!]
5 R$
Speed Artifact(+)
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi · other12,241 · 100.0% win
Quest 02 · progression2,680 · 100.0% win
GIVE REWARD OF PC TUTO · other337 · 0.00% win
a idle life pro in other house XD · other207 · 12.5% win
Roxy Miguldia - First Achievement in the ISEKAI! · welcome98 · 4.2% win
SAnDiago DDOCHI ! · other84 · 0.00% win
Meet With God · progression61 · 0.00% win
LV.10 · progression48 · 0.00% win
대단한 걸~ Aisha! · other39 · 0.00% win
LV.35 · progression29 · 0.00% win
LV.50 · progression24 · 0.00% win
LV.79 · progression21 · 0.00% win
LV.100 · progression20 · 0.00% win
무거워 보여요 그랜드 마스터. · other20 · 0.00% win
Beta Version Ordinary User · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8616 August 2026 — 86 % liked26 August 2026 — 86 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:3386no change
16 Aug 2026, 07:3386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.