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[EXTREME] Glass Bridge! Squid game 2 [LAUNCH]

[EXTREME] Glass Bridge! Squid game 2 [LAUNCH]

A Roblox experience owned by May Be A Group.

ObbyENSquid Game IPGlass Bridge mechanicTroll/VIP monetization

Description (written by the developer; not a statement by this register)

Welcome to the [EXTREME] Glass Bridge! Squid game 2 [LAUNCH]! Do you have what it takes to complete the Glass Bridge? 🏆 Features: 💀Troll your friends by using In-game Currency to FLING/KILL ALL! ⭐ Buy VIP or get it for FREE after 15 minutes! 🎡📦 Spin Wheels and open crates for a chance to win *OP* Items! NEW UPDATE AT 100 LIKES! 👍 Update log: Fixed crate system Fixed wheel system Reworked small parts of the map Now playable on console! Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Tags: obby, survival, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun, mingle, squid game, season 2, platformer

Last updated by the developer 28 Feb 2025, 10:17 UTC.

0
playing (measured 10 Aug 2026, 18:53 UTC)
22,117
lifetime visits
81%
liked (13 👍 / 3 👎)
10
favourites (0.5 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Flying Cloud
349 R$
VIP
249 R$
Speed Coil
199 R$
BoomBox
179 R$
Unicorn Pet
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome17,067 · 0.00% win
Winner! · progression910 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.