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[NEW] R6 Evade Outfit Ideas [MALE & FEMALE]

[NEW] R6 Evade Outfit Ideas [MALE & FEMALE]

A Roblox experience owned by xtcy.

RoleplayENAvatar CustomizationOutfit StoreAesthetic Fashion

Description (written by the developer; not a statement by this register)

👋 Welcome to R6 Evade Outfit ideas by xtcy! 🛍️ Find over 1500+ of the best Evade / Y2K / Vkei / Emo outfit ideas for your avatar! 🛒 All purchases made in-game will be available in your Roblox inventory! 🔔 Private servers reduce lag and contain our newest updates! 🏅 Credits to the community for the outfits! 🛍️ Join Our Group - https://www.roblox.com/communities/35471559/xtcy#!/about 🔧 You may use /korblox and /headless commands Tags: Clothing, Trends, Social, Friends, Creativity, Outfit Store, Outfit Ideas, Hair Combo, Outfit Loader, Fits, Matching Fits, Hair Style, Home Store, Try On, Hair, Outfit Shop, Hair Combos, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, R6, Avatar Customization, Outfit Ideas Shop, Cybery2k, DollhouseRP, Emo, Dollhouse Roleplay, Gothic Dahood, Dahoodoutfits, Headless, Headless Fits, R6 Avatars, R6 Outfits, Outfits, R6 Outfit Ideas, Boy R6 Avatars, Boy R6 Outfits, R6 Game, Evade

Last updated by the developer 9 Dec 2025, 22:42 UTC.

0
playing (measured 11 Aug 2026, 15:45 UTC)
138,208
lifetime visits
86%
liked (242 👍 / 39 👎)
11,507
favourites (83.3 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME ⛧ · welcome98,743 · 0.00% win
MY FIRST PURCHASE! ⛧ · other12,721 · 0.00% win
PART OF THE COMMUNITY! ⛧ · other206 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:1686no change
15 Aug 2026, 08:1586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.