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Button Simulator Rarity X

Button Simulator Rarity X

A Roblox experience owned by Eternity Gаmes.

SimulatorENsimulatorrarityclicker

Description (written by the developer; not a statement by this register)

🔥Welcome to Button simulator rarity X, This game is a continuation of the previous part of the games(Button simulator rarity 1 & 2), There will be more content in this game than in the previous part!🔥 🎲Release date - 14.03.25🎲 ❓How to play❓ ❌1. Get a Multiplier❌ 🔁2.Buy new rarities🔁 🌐3.Unlock new Worlds🌐 ⬆️4.Make an Ascension⬆️ 💯5.Get into the top💯 🌌Recent update🌌: v1.4 Credits: ed8ujn: Scripting & Building V1sion4rya: Helper

Last updated by the developer 15 Aug 2025, 12:59 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
124,044
lifetime visits
83%
liked (434 👍 / 88 👎)
683
favourites (5.5 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
999 R$
x2 Rarities
499 R$
VIP👑
399 R$
x2 Secret Stats
349 R$
x2 Tokens
299 R$
x2 Ascensions
199 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome40,580 · 0.00% win
Obtain Uncommon · collection0 · 0.00% win
Obtain Epic · collection0 · 0.00% win
Obtain Ultra · collection0 · 0.00% win
Obtain Mythical · collection0 · 0.00% win
Obtain Legendary · collection0 · 0.00% win
Obtain Common · collection0 · 0.00% win
Obtain Rare · collection0 · 0.00% win
Do an Ascension · progression0 · 0.00% win
Obtain Super · other0 · 0.00% win
Do an Ultra-Ascension · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.