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Build & Earn [Update Obby and Maze]

Build & Earn [Update Obby and Maze]

A Roblox experience owned by BirdFly Studio.

TycoonENtycoonidleobby

Description (written by the developer; not a statement by this register)

💰 Build & Earn 💰 ---- 🔧Update: 🚀🔥 We've reworked the UI, added shop rotation, and now have gifts you can pick up. We've added an upgrade system! Boost your shard income and enhance your land to grow even faster.🌍 Add 3 Obbys and 3 Maze Rooms. ---- In this exciting game, start by purchasing a plot of land for 100 Shards and watch your wealth grow! 💸 Earn money over time and compete to become the richest player in the game. 🔹 Earn Shards in multiple ways! Generate 5 Shard per minute just by standing in the game. Explore the map and collect random Shards to boost your earnings. [10 Shards] Even when you're offline, your money keeps growing! 🏦 🌟 Unlock Rare Collectibles! Discover 5 unique rarities for upgrades and rewards: Uncommon, Rare, Epic, Legendary, and the ultra-exclusive Rainbow rarity – only available during special events! 🌈✨ Can you rise to the top and become the wealthiest Person? Start your journey now! 🚀

Last updated by the developer 18 Jun 2025, 19:56 UTC.

0
playing (measured 11 Aug 2026, 14:30 UTC)
2,494
lifetime visits
33%
liked (4 👍 / 8 👎)
5
favourites (2.0 per 1k visits)
19 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome2,079 · 0.00% win
Placeholder 1 · other0 · 0.00% win
Placeholder 4 · other0 · 0.00% win
Placeholder 3 · other0 · 0.00% win
Placeholder 5 · other0 · 0.00% win
Placeholder 2 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.