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[TRAININGS] Delight

[TRAININGS] Delight

A Roblox experience owned by Delight, Resturaunt (DL).

RoleplayENroleplaykitchentraining

Description (written by the developer; not a statement by this register)

🗓️ Training Schedule All times listed are in Eastern, Pacific, and Central Standard Time, if you are in a different zone, use an online time zone to converter to convert the times. - 9:00 AM EST - 6:00 AM PCT - 8:00 AM CST _________________________________ - 11:00 AM EST - 8:00 AM PCT - 10:00 AM CST ______________________________ - 1:00 PM EST - 10:00 AM PCT -12:00 AM CST ________________________________ - 3:00 PM EST - 12:00 AM PCT - 2:00 PM CST ____________________________ - 7:00 PM EST - 4:00 PM PCT - 6:00 PM CST —— Kitchen Masters CANNOT rank up in trainings or join trainings. They will have to rank up by shifts, or being supervised by MR+ in the main game. If you’re saying that you can’t get in the area where the trainers/assistants/host/cohost is standing, and you are under MR+, that is true. You will not be able to go there if you are not MR+

Last updated by the developer 9 May 2025, 22:25 UTC.

0
playing (measured 14 Aug 2026, 20:20 UTC)
513
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (1.9 per 1k visits)
19 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5 Robux
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the owner! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.